


She has some good gun moves, too, but I don't play her much to really speak too much about her, especially because she is the most AI capable character in the game by far. It puts most DPS from almost anyone to shame for a good chunk of the game, and in terms of single target DPS makes Rinwell look like a clown for a very long time (but lacks Rinwell's AoE mob potential).

The only weakness is its targetting but if you can learn to use it right the ability is a top tier single target DPS (or small AoE). Highly spammable, very good damage, potential to down enemies. Her burning strike ability is good, like absurdly good and you get it at basically the very start of the game. She is simply faster, her AI is better at it, she is able to avoid better and not get interrupted as much, and she has better healing abilities (values/earlier AoE and not DLC). In fact, she is so good as a healer that even if you had Dohalim on your team odds are he will rarely get to actually cast. Shionne - all her healing abilities, obviously. However, if you want a good DPS staff skill until you unlock his spells and get him properly setup to cast (accessory/skill casting perks) the Seismic Rupture technique is actually decent in the arena assuming you can time it and find the right openings (and if you cannot it cranks all the bad about him to 11 with that skill, missing, long AF animation, unsafe). His melee sucks, like it is actually genuinely garbage due to its flashy nature, often many skills miss and are so long in animations that they are more of a risk. You can opt to play him adequately or the AI does a pretty solid job, probably second only to Shionne for AI control.ĭohalim - learn his casting moves and make him a caster. Steel stacked with awakening oriented bonuses beef up his damage nicely. You will probably use more variety of moves on him than anyone else, tbh. Law - He has a few and none are necessarily THE best. so also this entire concept might not be justified if you want to actually combo and use other moves even if it isn't as remotely close to as efficient lol. Flaming sword, however, is super cheesy and basically ruins combat at that point so might not be worth it. have the money/CP and strong enough Shionne healing to support your constant HP loss then Flaming Sword beats everything in the game no exception. The exception is waaaay late game when you can transfer abilities and get the proper artifact (a mask that boosts dmg dealt/taken) and the right HP sacrifice skills, and. This is definitely faster than an actual combo on Alphen. Against normal mobs it will randomly launch them so if you get used to using it you can learn to not button spam too back to back so if they do end up launched you can run to the enemy and follow up. Against bosses you can just spam it and get the equivalent of 3-8 seconds worth of DPS for only 2 AG and thus drastically out DPS any other alternative (example: another ability or basic attack might do 50-200 dmg while Reigning slash might do 700-2k. As you level it, and really even basically super early, its damage output is obscene and genuinely broken. Aside from one of Law's later moves, and really even more than it due to minor details, it is the best non-flaming sword/ability in the game.
TALES OF ARISE ARTES FREE
Demon Fang/Double Demon Fang if you need ranged (say to maintain a burst strike build up or cheese arena earlier, or free damage while boss does AoE or you wait to get healed while being safe).
