

This command makes the pixels on the HUD look fuzzy, which hides the aliasing or jaggies. If you’re scaling your HUD by a significant amount, you may want to enable this, but it’s up to you. Our third tweak is “d3d_disp_force_filter_scale2d” which enables bilinear filtering for the HUD.Look at the HUD elements at the corners of the screen. This command should be able to compensate for that, but you’ll have an easier time seeing the individual pixels on the HUD. Depending on your resolution, it will look usable to humans, or for ants. By default the game doesn’t scale the HUD to make it easy to see on high resolutions. Our second command is “d3d_disp_scaled_2d_overlay x” ” (x = number), this makes your HUD bigger the higher the number.Our first command is “framerate_cap x” (x = maximum frame-rate), this caps your frame rate, if you’re having problems related to frame rate, this may help solve your problem.If I don’t mention a command he has on his post, I’d recommend enabling (or disabling) the commands he mentions. One last thing before we begin, open up Chris Camaro’s post and scroll down to phase 2. I will omit some commands he brings up in his post, since I don’t understand what they do, and thus I don’t think I’m qualified to say anything about them.

You’ll see short explanations of what the commands do in the form of comments, this is what comments are mainly used for. Make 100% sure the commands you want to use don’t have this at the beginning, if it does, just remove it. For example, a command like enable_fun 1 even if enable_fun 1 a legitimate command, the computer will see the “ ” at the beginning, and disregard the rest of it. This is a comment, when the computer reads it, it treats it like text, and doesn’t run it. While looking at the commands in cam_ext.cfg, you’ll notice some commands start with. (example being the text turning green if it’s commented out) Notepad++ makes it easier to navigate, and makes some things more obvious. I recommend using Notepad++, downloaded here. Once you find it, you can either open it with Notepad, or Notepad++. You should already know where it is if you installed SS2Tool. TWEAKSĪll of these tweaks come from cam_ext.cfg, which is located where you installed the game, in the same folder as Shock2.exe. Once you have SS2Tool installed, we’ll be ready to start modding, but first we can do some tweaks in cam_ext.cfg. Or if you’re using the GOG version the directory looks like this:Ĭ:\Program Files (x86)\GOG Galaxy\Games\System Shock 2 (Something like that, I don’t own the GOG version, this might be inaccurate) If you own the Steam version you can usually find it through a directory like this:Ĭ:\Program Files (x86)\Steam\steamapps\common\SS2 It asks for where your installation folder is, which is referring to the folder with Shock2.exe in it. If you plan on playing multiplayer, make sure you enable it after telling the installer your directory.
SYSTEM SHOCK 2 STEAM MODS INSTALL
Before we begin with tweaks, we’ll want to get our game mod ready, so let’s install SS2Tool, download and install it according the instructions from the post I linked you to. We’re on PC’s though, so there’s always more to do after installing the game, even if you want to play the game in it’s purest form.

SYSTEM SHOCK 2 STEAM MODS MODS
We can play the game just fine without any mods or tweaks due to this.
SYSTEM SHOCK 2 STEAM MODS UPDATE
The game was re-released on digital storefronts in 2013, and the game had it’s latest update released in May 2016. This is not an “all-in-one” post, as I link to other people’s guides and show other people’s simple explanations to things like how multi-sampling works, and what HRTF is.

You could also call this a modding guide. These are a list of recommended mods, and recommended tweaks to make your first-time experience the best one. This post is about getting the game running today. this segment is about following-up on the latest post, which is my System Shock 2 review, in this case.
